Implants are cybernetic devices that are installed into various points, or Implant Slots, of a soldier's body. These devices enhance a soldier's abilities to super-human levels in speed, strength, the senses, stealth, healing, or battlefield awareness depending on the implant chosen.
Your character can earn up to a maximum amount of three Implant Slots through gaining Battle Ranks.
- BR6 - First slot
- BR12 - Second slot
- BR18 - Third slot
Upon installation, Implants require a brief enabling time, known as the Initialization timer. Once enabled you may switch the implant on and off as needed. When activated, implants can quickly use up your stamina, leaving you drained and unable to run, so caution is advised. Running out of stamina will also cause all implants to turn off, although they can be immediately reactivated once stamina returns to 20 or more points.
|Darklight Vision||2sp/second + 3sp to activate||01:00|
|Melee Booster||10sp/knife swing||02:00|
|Personal Shield||1sp per damage point taken+1.7sp per second||02:00|
|Regeneration||for every 1hp: 2sp (running) - 1.5sp(standing) - 1sp (crouched)||02:00|
|Second Wind||None; Adds 25sp when activated||03:10|
|Sensor Shield||1sp/sec (Cloak) - 3sp/sec (Std.) 3sp/sec (Agile) - 3sp/sec (Rexo)||01:30|
|Surge||1sp/sec (Cloak) - 1sp/sec (Std.) 2sp/sec (Agile) - 3sp/sec (Rexo)||01:30|
sp = Stamina Points
Note that you regain 1sp/sec while standing and 2sp/sec while crouched, though the use of the regeneration implant is a special case (see above).