Just a short update to let everyone know that I'm alive.
Been overly busy with that thing people call "real life", so I haven't had much cycles for the project.
Don't worry though, things should lighten up towards the end of the year.
I'll try to keep you guys updated on a weekly basis at a minimum. That way the project stays fresh and keeps moving forward.
The wiki is setup and running. It's not pretty yet, nor well organized, but that will come. Thanks a lot to p0intman for grabbing as much from Planetside Syndicate's wiki as he could before it fell over.
PlanetSide Capture files
I'm sure people who have been capturing have a store of capture files they would like to submit by now. I need to make a capture submission for you all and I also want to be ready to actually process all of the packets. I'm not ready yet, so I that's why I haven't asked for the files. I'll let you know when I am.
Actually making PSForever
I've been spending a lot of time reading papers and looking at other projects for a good architecture and road map for server development. Most private servers I know about are excellent projects and learning from them is great.
In actual game terms, I did some heavy reverse engineering of the initial login packets and I have a good understanding of what is required to get a login server running. Now I could just rush and implement a login server, but with major questions of programming language choice and architecture floating around in my head, I'd rather not wade in just yet. Having a good programming plan will make things easier down the road for me and possibly any other contributors.
The latest sitrep on PSForever.
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