Search found 82 matches
- Fri Apr 29, 2016 2:13 pm
- Forum: Ideas
- Topic: Balance Discussion Thread
- Replies: 211
- Views: 130003
Re: Balance Discussion Thread
Those aren't rare. I'll leave it at this, if the flaklet takes more than two clips to kill a reaver or leave it at a sliver of health it needs a buff. If I remember correctly even two clips wont kill a mossie. Without v.shields, a Mosquito is dead within three drums. With, four drums, I think. A Re...
- Fri Apr 29, 2016 7:26 am
- Forum: Ideas
- Topic: Balance Discussion Thread
- Replies: 211
- Views: 130003
Re: Balance Discussion Thread
It's not quite that bad, the problem for AA maxes tended to be when the aircraft either turbo-boosted off and then came in behind them or when the pilot just bailed out and shot them. News to me. My experiences have been being face-planted by Reavers even after they were initially interested in oth...
- Thu Apr 28, 2016 10:24 am
- Forum: Ideas
- Topic: Balance Discussion Thread
- Replies: 211
- Views: 130003
Re: Balance Discussion Thread
The air game needs some balance but I think buffing the skyguard and the infantry flak cannon would be a better way to go. Infantry could push out from heavy air with some flak cannons, god knows MAX units just get wrecked. TR burster was good in this respect, didn't need LoS but others got wrecked...
- Fri Apr 15, 2016 8:33 am
- Forum: Discussion
- Topic: Connection Issues
- Replies: 4
- Views: 3756
Re: Connection Issues
Theoretically, Gemini physically shouldn't be more than a day trip in some direction from where I live and even I get packet loss and moments of network disruption. I usually hover around 0.5% loss normally. If it goes above 1%, I stand around doing nothing to let it stablize a bit. (I don't think i...
- Wed Apr 13, 2016 1:49 pm
- Forum: Discussion
- Topic: Failed Logins
- Replies: 1
- Views: 2730
Failed Logins
After Daybreak Game's last maintenance work to the login server , some people have been reporting difficulty logging into PlanetSide Classic through the Launchpad. I, too, have encountered this. You get past the Launchpad itself, and the application starts up, but it fails during the Authentication ...
- Tue Mar 22, 2016 8:53 pm
- Forum: Ideas
- Topic: Some Implant Change Ideas
- Replies: 4
- Views: 10146
Re: Some Implant Change Ideas
Regeneration: Implant is pretty useless, so how about instead of 1 HP for 2 Stamina, instead it's 1 HP for 1.5 Stamina. Still not great, but it's better and not too overpowered in my opinion. It depends on how you are standing according to the wiki. 1:2 is the running (moving) cost. 2:3 is the stan...
- Tue Mar 15, 2016 5:52 pm
- Forum: Discussion
- Topic: Beginner's Guide to PlanetSide 1 in 2016
- Replies: 2
- Views: 3495
Re: Beginner's Guide to PlanetSide 1 in 2016
Someone is definitely going to ask this sooner or later. Q. Where can I get the Mini-Chaingun? I took Heavy Assault and have access to the Maelstrom and the Jackhammer/Lasher. A. You're not TR. Although even I don't like the reliance, it would feel improper to not mention Air Calvary Scout. In fact,...
- Mon Mar 14, 2016 4:35 pm
- Forum: Discussion
- Topic: comic planetside ?
- Replies: 5
- Views: 11515
Re: comic planetside ?
In general, I've noticed that the VS will attempt to field as many MAXes as there are opponents if given the chance.
- Sun Mar 06, 2016 8:47 pm
- Forum: Project Updates
- Topic: Project Update #9 - Login Server Progress
- Replies: 19
- Views: 29186
Re: Project Update #9 - Login Server Progress
This is hard to say even with a rough estimate. It really depends on how much time I put in to it. The rest of us are at your mercy here. To be fair, making a distinction between "login server" and "game server" might be important to docdic. The former I can think of being a lon...
- Mon Feb 29, 2016 1:59 pm
- Forum: Project Updates
- Topic: Project Update #8 - GCAP Results
- Replies: 7
- Views: 13553
Re: Project Update #8 - GCAP Results
So I suppose pside has less than 1000 different packets? Someone pls clarify. Or are we just missing a whole bunch of packets.... Any more and you'd have to send two bytes of ID data instead of one. If you look at what the GameLogger does, it shows packet data decoded into hexadecimal values. Hexad...